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GameStop Company Overview - History, Products, Partnerships and Locations

Overview

GameStop is a leading global retailer of video games, consumer electronics, and gaming merchandise, headquartered in Grapevine, Texas, United States. The company was founded in 1984 as Babbage’s by James McCurry and Gary M. Kusin. Originally, the company focused on selling computer software and hardware, eventually transitioning to the sale of video game consoles and games. In 1996, Babbage’s merged with Software Etc., another gaming retailer, forming NeoStar Retail Group.

The newly-formed NeoStar Retail Group faced financial difficulties and filed for bankruptcy in 1996. Leonard Riggio, the founder of Barnes & Noble, purchased the company’s assets in 1999, creating a new holding company called Babbage’s Etc. LLC. The company then acquired Funco Inc., a video game retail chain, and rebranded the company’s stores as GameStop.

In 2000, Barnes & Noble took a majority ownership stake in Babbage’s Etc., and in 2002, the company was renamed GameStop, Inc. GameStop went public in 2002, trading on the New York Stock Exchange under the ticker symbol GME. The company expanded rapidly, acquiring various gaming retail chains such as Rhino Video Games, Micromania, and EB Games.

GameStop operates in several countries, including the United States, Canada, Australia, New Zealand, and across Europe. As of 2021, the company has more than 4,800 brick-and-mortar stores worldwide. However, store numbers have been declining due to the shift to digital game distribution and e-commerce, causing GameStop to close hundreds of stores.

GameStop offers a wide range of products, including new and pre-owned video games, consoles, and accessories for various gaming platforms, such as PlayStation, Xbox, Nintendo, and PC. The company also sells consumer electronics, including smartphones, tablets, and wearables, and gaming-related merchandise, such as apparel, collectibles, and board games.

The company operates an e-commerce platform, GameStop.com, which allows customers to purchase products online and have them shipped to their homes or pick them up at a local store. GameStop also offers a digital distribution platform for PC games called GameStop PC Downloads, which was rebranded as GameStop Impulse in 2011 after acquiring the digital distributor Impulse from Stardock Corporation.

GameStop has a strong focus on customer loyalty and offers a rewards program called PowerUp Rewards. The program has both free and paid tiers, allowing customers to earn points for every dollar spent at GameStop, which can be redeemed for discounts, exclusive merchandise, and other benefits.

In terms of funding rounds, GameStop has raised capital through various means, including its initial public offering (IPO) in 2002. In January 2021, the company became the center of a significant event in financial markets, involving a short squeeze that caused its stock price to surge dramatically. As a result, the company raised over $550 million in capital by issuing new shares.

GameStop has had several strategic partnerships throughout its history. In 2014, the company partnered with Microsoft to launch a digital game download program, enabling customers to purchase digital game codes in-store. In 2018, GameStop entered a multi-year partnership with the esports organization Complexity Gaming, becoming the title sponsor of the Complexity Gaming Performance Center in Frisco, Texas. In 2020, the company announced a strategic partnership with Microsoft to enhance its retail technology infrastructure and expand its product offerings.

Although GameStop has not received numerous awards and recognitions, it is well-regarded within the gaming community for its vast selection of products, exclusive deals, and pre-order bonuses. In 2015, the company received the “Retailer of the Year” award at the MCV Awards, an annual event recognizing achievements in the video game industry. GameStop has also been recognized for its commitment to charitable initiatives. The company supports various charitable organizations, such as Make-A-Wish Foundation, Autism Speaks, and St. Jude Children’s Research Hospital, through its annual GameStop Gives program.

GameStop’s numerous physical store locations can be found across several countries. In the United States, the company operates stores in all 50 states, with a significant presence in major cities such as New York, Los Angeles, Chicago, Houston, and San Francisco. In Canada, GameStop operates under the EB Games brand, with stores in provinces such as Ontario, Quebec, British Columbia, and Alberta. In Europe, the company has a strong presence in countries like the United Kingdom, Germany, Italy, Spain, and France, operating under various brands such as GameStop, EB Games, Micromania, and Zing Pop Culture.

In Australia and New Zealand, the company operates as EB Games and Zing Pop Culture, with stores in major cities like Sydney, Melbourne, Brisbane, Perth, Adelaide, Auckland, and Wellington. GameStop’s international expansion has allowed the company to reach a broad customer base and establish itself as a leading global video game retailer.

Over the years, GameStop has faced challenges due to the increasing popularity of digital game distribution and e-commerce. The company has been working on various strategies to adapt to the changing market, such as expanding its product offerings, enhancing its e-commerce platform, and focusing on customer loyalty programs. In 2021, GameStop announced its intention to transform into a technology-driven company with a focus on gaming and digital experiences. To achieve this, the company has been making key hires, including former Amazon executive Matt Furlong as CEO, and former Chewy.com executive Ryan Cohen as the chairman of the board.

In conclusion, GameStop is a leading global retailer of video games, consumer electronics, and gaming merchandise, with a rich history dating back to its founding in 1984. The company operates thousands of physical stores across multiple countries and offers a wide range of products and services, including new and pre-owned video games, consoles, accessories, and consumer electronics. GameStop has undergone various transformations throughout its history, adapting to the changing landscape of the gaming industry, and is currently focused on becoming a technology-driven company to ensure its future success.

Disclaimer: Please note that the names and positions of employees mentioned may be subject to change, as individuals may move to different roles or organizations. While we make every effort to keep our information accurate and up-to-date, we cannot guarantee that all employee details are current or complete. We encourage you to verify the identity and positions of any individual mentioned and check their Linkedin Profile before taking any action based on their role.

Employees

Diana Saadeh-Jajeh – EVP, Chief Financial Officer

Matt Francis – Chief Technology Officer

Jim Motes – CISO and Vice President, Technology Operations

Charles Larkin – Vice President, Information Technology

Frank Ragan – Vice President Of Store Operations

Jason Goins – Division Vice President

Brian Fuerst – Vice President, Category Finance

Andrea Wolfe – VP, Brand

Jackson Speake – Vice President, Corporate Finance

Wes Burke – Vice President, Head of HR

Brandon Gentry – Vice President, Loss Prevention

Rob Mayer – Vice President, Merchandising

Daniel Moore – Vice President, Global Controller & Tax

Neda Pacifico – SVP, Ecommerce

Jonathan Green – VP, Product Design & Research

John Daugherty – VP of Refurbishment Operations

Michael van den Berg – Senior Vice President Europe

Preston Chisolm – Director of Merchandising

Kevin Shaw – Director Of Operations

Chris Choy – Director

Lesley Bender – Director, Retail and Brand Marketing

Brian White – Executive Associate, Director Information Security Global Threat